What Is OGRE? OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes.
it to a <canvas> element. The API is immediate mode, with the basic primitive
of a Shape, consisting of QuadFace quad and/or triangle faces. The library is
designed to be low-level and direct, there is no retrained or scene graph API.
There are no external dependencies, and the DOM shouldn't be touched outside
of using the <canvas> element passed to the Renderer.